Free delivery for purchases over 1 299 Kč
PPL Parcel Shop 54 Czech Post 74 Balíkovna 49 GLS point 54 Zásilkovna 44 GLS courier 74 PPL courier 99

Persuasive Games

Language EnglishEnglish
Book Paperback
Book Persuasive Games Ian Bogost
Libristo code: 01325237
Publishers MIT Press Ltd, August 2010
Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined s... Full description
? points 91 b
905 včetně DPH
In stock at our supplier Shipping in 3-5 days

30-day return policy


Customers also purchased


SALE
Re-enchanting The World Silvia Federici / Paperback
common.buy 431

Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric.Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning. Bogost is both an academic researcher and videogame designer, and Persuasive Games reflects both theoretical and a game design goals.

About the book

Full name Persuasive Games
Author Ian Bogost
Language English
Binding Book - Paperback
Date of issue 2010
Number of pages 464
EAN 9780262514880
ISBN 0262514885
Libristo code 01325237
Publishers MIT Press Ltd
Weight 870
Dimensions 173 x 223 x 24
Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

You might also be interested in


TOP
Ao Haru Ride, Vol. 2 Io Sakisaka / Paperback
common.buy 242
TOP
Burnout Society Byung-Chul Han / Paperback
common.buy 337
TOP
Zerocalcare's The Armadillo Prophecy Zerocalcare / Hardback
common.buy 426
TOP
The Art of Game Design Jesse Schell / Paperback
common.buy 1 837
TOP
Getting Things Done David Allen / Paperback
common.buy 347
TOP
Harry Potter and the Order of the Phoenix Joanne Kathleen Rowling / Paperback
common.buy 232
TOP
Net Positive Andrew Winston / Hardback
common.buy 620
GOOD OMENS TAROT DECK & GUIDEBOOK LEERGHAST LUTHIEN / Paperback
common.buy 558
Divine Comedy Dante Alighieri / Paperback
common.buy 333
World of Flowers Johanna Basford / Paperback
common.buy 445
The King of Warsaw Szczepan Twardoch / Paperback
common.buy 221
Talent is Overrated 2nd Edition Geoff Colvin / Paperback
common.buy 333
Super Simple Biology DK / Paperback
common.buy 337
SALE
Harry DANNY WHITE / Hardback
common.buy 309

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account