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Casual Revolution

Language EnglishEnglish
Book Paperback
Book Casual Revolution Jesper Juul
Libristo code: 04458464
Publishers MIT Press Ltd, February 2012
We used to think that video games were mostly for young men, but with the success of the Nintendo Wi... Full description
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We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.

About the book

Full name Casual Revolution
Author Jesper Juul
Language English
Binding Book - Paperback
Date of issue 2012
Number of pages 264
EAN 9780262517393
ISBN 0262517396
Libristo code 04458464
Publishers MIT Press Ltd
Weight 344
Dimensions 220 x 146 x 14
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