Doprava zdarma se Zásilkovnou nad 1 499 Kč
PPL Parcel Shop 54 Balík do ruky 74 Balíkovna 49 GLS 54 Kurýr GLS 74 Zásilkovna 49 PPL 99

Principles of Computer Graphics

Jazyk AngličtinaAngličtina
Kniha Brožovaná
Kniha Principles of Computer Graphics Shalini Govil Pai
Libristo kód: 01249931
Nakladatelství Springer-Verlag New York Inc., října 2010
Although computer graphics games and animations have been popular for more than a decade, recently p... Celý popis
? points 154 b
1 540 včetně DPH
Skladem u dodavatele v malém množství Odesíláme za 13-16 dnů

30 dní na vrácení zboží


Mohlo by vás také zajímat


TOP
Cracking the Coding Interview Gayle Laakmann McDowell / Brožovaná
common.buy 899
TOP
Deep Learning Christopher M. Bishop / Pevná
common.buy 2 001
TOP
Deep Learning Ian Goodfellow / Pevná
common.buy 2 514
TOP Připravujeme
Game Engine Architecture, Third Edition Jason Gregory / Pevná
common.buy 2 540
TOP
Reinforcement Learning Richard S. Sutton / Pevná
common.buy 2 514
Real-Time Rendering, Fourth Edition Tomas Akenine-Moller / Pevná
common.buy 2 540
An Introduction to Statistical Learning Gareth James / Pevná
common.buy 3 218
Computer Architecture John Hennessy / Brožovaná
common.buy 2 635
Computer Graphics From Scratch Gabriel Gambetta / Brožovaná
common.buy 972
Deep Learning from Scratch Seth Weidman / Brožovaná
common.buy 1 224
Fundamentals of Computer Graphics Marschner / Pevná
common.buy 4 215
Computer Graphics: Principles and Practice Ruben Hawkins / Pevná
common.buy 3 114
Oracle SQL Developer Ajith Narayanan / Brožovaná
common.buy 1 579

Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations.§Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them. Current literature on how to make movies/games focus more on the technology (OpenGL, DirectX, etc) and their APIs rather than on the principles of computer graphics. However, understanding these principles is the key to dealing with any technology API.§The aim of "Principles of Computer Graphics and OpenGL" is to teach readers the principles of computer graphics. Hands-on examples developed in OpenGL illustrate the key concepts, and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games via the same approach used in production houses.Helps readers to develop their own professional quality computer graphics.§Hands-on examples developed in OpenGL illustrate key concepts.Computer graphics continues to evolve at a breakneck pace, fueled by modern uses in health, biotechnology, business, and entertainment (feature films and the gaming industry). It is important for those in the business to have a solid grounding in and holistic view of the fundamentals of this exciting discipline.§Providing an integrated balance of underlying theory and real-life practicality, Principles of Computer Graphics is a uniquely comprehensive introduction to the concepts, core principles, and methodologies employed in the graphics endeavor. Concepts are defined and explained in an easy-to-understand manner, and the reader learns progressively from basic algorithmic components to elaborate and stunning visual displays. The text uses C (a standard programming language) and OpenGL (a standard graphics library) to teach illustratively, and it introduces the powerful 3D capability of Maya. Readers need only a basic education in math and programming. §Topics and Features:§-Provides a full introduction to computer graphics concepts, principles, methods, and applications§-Concentrates on core principles, thereby allowing readers to readily utilize any graphics API upon completion§-Reinforces its theme with heavy use of examples, exercises, and figures and images§-Discusses the processes, tricks, and techniques used at professional production houses§-Uses a step-by-step, teach-by-example approach, whereby readers end up creating their own game and movie (much like real graphics production houses)§-Supplies a full treatment of all key elements of graphics study and the results and products derived from it§This all-encompassing and well-organized textbook/reference is ideally suited to both students and professionals interested in developing or honing their skills in computer graphics. Its clarity of approach and wealth of examples and learning aids will also be helpful for vocational training courses or self study, and will empower readers to further study of graphics.§Shalini Govil-Pai has used her imaging and animation expertise to develop virtual reality games and military training simulators. She was technical director on the films, Toy Story and A Bug s Life, and is a co-author of Learning Computer Graphics.

Darujte tuto knihu ještě dnes
Je to snadné
1 Přidejte knihu do košíku a zvolte doručit jako dárek 2 Obratem vám zašleme poukaz 3 Kniha dorazí na adresu obdarovaného

Přihlášení

Přihlaste se ke svému účtu. Ještě nemáte Libristo účet? Vytvořte si ho nyní!

 
povinné
povinné

Nemáte účet? Získejte výhody Libristo účtu!

Díky Libristo účtu budete mít vše pod kontrolou.

Vytvořit Libristo účet